OODP101 Object Oriented Design And Programming Assignment-Kent Institute Australia.

ASSESSMENT BRIEF:
Type of Assessment: Assessment 3 – Solution to programming problem by group of 3-4 students
Unit Learning Outcomes addressed:
Upon successful completion of this unit students should be able to:1.Demonstrate basic knowledge of object-oriented programming concepts and programming problems
2.Analyse and dissect simple design and programming problem
3.Implement a well-designed modularized solution to small programming problems
4.Develop and/or implement testing schedules.
OODP101 Object Oriented Design And Programming Assignment-Kent Institute Australia.

Assessment Task:
A group of 3-4 students will work together to provide a quality solution to
programming problem using JAVA programming language,

ASSESSMENT DESCRIPTION:
Your task is to design, develop and test a small application which will allow a mobile phone user to compare the cost of their phone usage on particular day under plans from three different phone providers and find the most expensive and cheapest from them.

Task 1- Design
This stage requires you to prepare documentation that describes the function of the program and how it is to be tested. There is no coding or code testing involved in this stage.

OODP101 Object Oriented Design And Programming Assignment-Kent Institute Australia.

OODP101 Object Oriented Design And Programming Assignment-Kent Institute Australia.

Requirements:
1.Read through Task 2: Program Development to obtain details of the requirements of this program.
2.Write pseudo code that describes how the program will operate.
a.All program requirements must be included, even if you do not end up including all these requirements in your program code.
b.The pseudo code must be structured logically so that the program would function correctly.
3.Prepare and document test cases that can be used to check that the program works correctly once it has been coded. You do NOT need to actually run the test cases in this stage; this will occur in Task 3: Testing.
a.Test cases should be documented using a template which is week 6
lecture and tutorial. You may include extra information if you wish. At
this stage, the Actual Result column will be left blank. Two test cases
per group member are required to gain full marks in this task.

Task 2: Program Development
Using the Design Documentation to assist you, develop a Java program that allows the user to enter details of their phone usage and then compare the bill which would result from this usage under different billing plans.

All requirements require that you follow coding conventions, such as proper layout of code, using naming conventions and writing meaningful comments throughout your program.

OODP101 Object Oriented Design And Programming Assignment-Kent Institute Australia.

OODP101 Object Oriented Design And Programming Assignment-Kent Institute Australia.

Requirement 1:
Display a welcome message when the program starts
• The welcome message should have a row of “*” at the top and the bottom, just long enough to extend over the text. Hint: Use a loop for this.
• The first line of the message should read “WELCOME TO PHONE BILL COMPARISON SYSTEM”
• The second line of the message should be blank.
• The third line should read “Developed by” followed by your names and
a comma, then “student ID”, then your student ids of all group members.
• The fourth line should display “OODP101 Object Oriented Design and
Programming”
• The fifth line should display the current date and time of system. You
are expected to do a research to complete this task.
• The sixth line should be blank, and the seventh line should be another
row of “*”

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